![]() ![]() Instead, the actor's silhouette is viewed from different angles, and is used to reconstruct the entire 3D body of the actor. Alternatively, "Marker-less" OMC tries to accomplish the same task without the use of special tracking devices. Recording the positions of these markers throughout the range of the motion, allows us to determine the position of the actor's body at any given time. Because of their reflectivity, these markers can easily be recognized by software in the camera. In "Marker-based" OMC reflective markers are placed on the actor's body. Just like binocular vision allows humans to see the world in three dimensions, the use of two or more cameras observing the same subject allows us to rebuild that subject in 3D. OMC uses a number of special cameras that view a scene from a variety of angles. With a "virtual camera" and OMC, directors can move through a CG scene as easily they could a real scene with a real camera. James Cameron on the virtual set of Avatar. This gives a director an immense amount of creative control when it comes to working with CG. Using OMC, Cameron was able to hold a "virtual camera" in hands, and see how the scene changed as he physically moved the camera through it. Most of the vast landscapes in Avatar were completely computer generated. Motion Capture can also provide a means for a director to better visualize CG scenes. This brings a greater feeling of life and reality to characters that would be traditionally hand animated. From animated family films, like 2009's 'A Christmas Carol', to live action blockbusters such as James Cameron's 'Avatar', OMC is used to capture the nuisances of an actor's performance and transfer them to an animated character. Today, OMC is used extensively in animation and special effects for major motion pictures. These views are then used to reconstruct the movement in 3D, where it can then be applied to a computer model. Optical Motion Capture (OMC), one such method for turning real-life movement into digital data, uses a number of cameras to film a subject from different views. By the late 1980's and early 1990's, new methods of capturing a subject's motion digitally were being created. Early in the 20th-Century, animators found they could take a film of a moving subject and copy it to a cartoon by physically tracing each frame of the movie, a process called Rotoscoping. ![]() Despite an artist's best intentions, human movement is simply to complex to draw by hand. With the newer rendition of the Follower, the whole process has been more streamlined and simplified.Traditional animation techniques often fail to accurately capture real human movement. With Follower tracking camera system, people and objects was never as this easy, as it is all done within one system. Xsens suit in certain situations had a problem picking up the position of the suit in the virtual set, but with the Follower technology that issue has been successfully dealt with, pinpointing the precise location of the character in the virtual world no matter what the person is doing on the actual set. To be more specific, we used our stYpe Follower Tracking System to help with positioning objects and/or people within 3D virtual space. To overcome its limitations, we used our stYpe technology to smoothen out the workflow and it the end clients' experience with the motion capture technology. StYpe has been involved in many projects in the course of the last decade which included motion capture technology and motion capture suits, particularly the Xsens motion capture suit. The technology behind motion capture suits has advanced significantly in recent years, with newer suits using more advanced sensors and wireless communication to provide even more accurate and responsive motion tracking Motion capture technology, especially motion capture suits are commonly used in the entertainment industry, particularly for creating realistic and lifelike animations of characters in movies, TV shows, and video games. As an industry veteran in VR production, stYpe pushes boundaries in various industry fields, including motion capture technology. ![]()
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